This page serves as a location to collect and document various tools that I have built as part of my Computational Design Toolkit, free for public use.
Local normalization is a process used in image processing to normalize values from 0-1 based upon local minima and maxima instead of across an entire image. This provides contrast normalization across a specified area parameter. It can be useful for normalizing attribute values across geometry for displacement, material creation, etc.
Image links to Github location.
The voronoi fracture process in Houdini can be computationally expensive resulting in slow compute. This is a simplified method of implementing a voronoi pattern creating isolated cell geometry. This can be useful for quickly iterating through design options or layering voronoi patterns onto complex geometry.
Image links to Github location.