This page contains research and experimental projects that I have developed in my own work, either working towards a larger project, learning, or purely curiosity. They may be incomplete, works in progress, or abandoned.
Personal R&D Project exploring the use of nature-based algorithmic design for the creation of novel geometry in footwear. Dynamic simulations can provide a wide swath of potential static geometry outputs, while also creating visually appealing forms of design exploration.
The modeling algorithm is originally created by Koichi Onoue and Tomoyuki Nishita at the Graduate School of Frontier Sciences, University of Tokyo.
Houdini implementation is adapted from Junichiro Horikawa.
Image references are by photographer Kevin Krautgartner.
This project integrates the use of Generative AI with procedural modeling and automation using Houdini to generate additive-ready lattice geometry. Depth masks were extracted from generated images and then a custom procedural algorithm was utilized to create an adaptable 3D geometry system. This process is automatable using PDGs to generate a multitude of variations.
Personal R&D Project exploring linear interpolation on point grid systems for geometry creation. I built out a series of tools in the form of Houdini Digital Assets for use in leveraging interpolation for a variety of cases. Interpolation can be used for size grading, human scan data processes, automation, and various other instances.
Personal R&D Project exploring the use of procedural modeling in the context of more traditional CMF design. Generating a few different types of surface patterns and rendering with procedurally driven materials to explore CMF design iterations.